Re:WebGL Fluid Simulation
by julioneander on Monday May 20, 2019 @05:06PM
(#19965197)
Reminds me of those cool visualisations that Winamp had, think they were called Milkdrop?
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Re:WebGL Fluid Simulation
by codetrotter on Monday May 20, 2019 @05:59PM
(#19965717)
There is also the open source reimplementation of Milkdrop called projectM, which might be of interest to you.
Re:WebGL Fluid Simulation
by AceJohnny2 on Monday May 20, 2019 @05:13PM
(#19965269)
Indeed:
http://www.geisswerks.com/milkdrop/
Ryan Geiss' website has some other cool stuff he's worked on:
I’ve once tried to port AVS to GPU: https://github.com/Const-me/vis_avs_dx Already runs ~half of built-in presets.
If I’ll have time for that, maybe I should add custom D3D-specific effects there that weren’t there in the original version. Fluid simulation is one of them. BTW it’s easier to implement with compute shaders. WebGL only support them on Chrome/Chromium and only on desktops, that’s why OP used some trickery with fragment shaders instead.