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Re:WebGL Fluid Simulation by julioneander on Monday May 20, 2019 @05:06PM (#19965197)
Reminds me of those cool visualisations that Winamp had, think they were called Milkdrop?
Re:WebGL Fluid Simulation by codetrotter on Monday May 20, 2019 @05:59PM (#19965717)
There is also the open source reimplementation of Milkdrop called projectM, which might be of interest to you.

https://github.com/projectM-visualizer/projectm

Re:WebGL Fluid Simulation by AceJohnny2 on Monday May 20, 2019 @05:13PM (#19965269)
Indeed:

http://www.geisswerks.com/milkdrop/

Ryan Geiss' website has some other cool stuff he's worked on:

http://www.geisswerks.com

Re:WebGL Fluid Simulation by Const-me on Tuesday May 21, 2019 @12:13AM (#19967524)
I’ve once tried to port AVS to GPU: https://github.com/Const-me/vis_avs_dx Already runs ~half of built-in presets.

If I’ll have time for that, maybe I should add custom D3D-specific effects there that weren’t there in the original version. Fluid simulation is one of them. BTW it’s easier to implement with compute shaders. WebGL only support them on Chrome/Chromium and only on desktops, that’s why OP used some trickery with fragment shaders instead.