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Re:Why I don't play mobile games on my smartphone by II2II on Sunday May 19, 2019 @01:16PM (#19954306)
> I'm willing to pay $10 or so per quality DLC if I'm enjoying the base game.

On the whole, I believe that the ability to buy DLC based upon a player's enjoyment of the game is good for the consumer and developer. Yes, it can be manipulative. On the other hand, game development is risky and businesses that need to turn a profit. Creating a good base game seems like a solid way to assess the market. Expanding it with DLC seems like a good way to entice players to pay for the development of additional content or a more sophisticated game. That being said, there are games that are pretty much guaranteed to succeed in the market. In those cases DLC feels like a way to extract money from consumers for an incomplete title.

EU4, and other titles published through Paradox, are special cases. To outsiders the cost of the game and all DLC is absurd, yet a subset of people will play the games for hundreds or thousands of hours.

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