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Re:Sony and Microsoft set rivalry aside for cloud gaming all... by cwyers on Thursday May 16, 2019 @04:35PM (#19932908)
The Xbox One has an NT kernel and DirectX as the graphics API. Stadia's use of Linux and Vulkan are probably about as helpful for a port to desktop Linux as an Xbox One game is for a Windows port.
Re:Sony and Microsoft set rivalry aside for cloud gaming all... by acolumb on Thursday May 16, 2019 @04:59PM (#19933148)
That analogy is the biggest thing to happen for Linux porting since Valve's Proton SDK - all future MS-funded Xbox One games do come to Windows (albeit as UWPs) and run great.
Re:Sony and Microsoft set rivalry aside for cloud gaming all... by cwyers on Thursday May 16, 2019 @05:12PM (#19933289)
I think "MS-funded" is doing a lot more of the work there than the kernel and graphics API are.