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Re:Sony and Microsoft set rivalry aside for cloud gaming all... by skohan on Thursday May 16, 2019 @04:21PM (#19932744)
Yeah but Google has serious bonafides as far as delivering high-res video at scale. Stadia is just Youtube with input handling and a game renderer instead of video files producing the frames.
Re:Sony and Microsoft set rivalry aside for cloud gaming all... by cameronbrown on Thursday May 16, 2019 @06:38PM (#19934162)
'Just'? I'd say game streaming is an order of magnitude more difficult of a problem. YouTube has high throughput yes, but latency is the far more difficult problem, and potentially unsolvable with American ISPs the way they are.
Re:Sony and Microsoft set rivalry aside for cloud gaming all... by HeWhoLurksLate on Thursday May 16, 2019 @07:05PM (#19934360)
I'm going to bet that YouTube's experiences with interframe compression will help them out a lot in this regard, as it could help them remove some of the data they need to transmit.
Re:Sony and Microsoft set rivalry aside for cloud gaming all... by cududa on Thursday May 16, 2019 @05:59PM (#19933823)
Wrong. Microsoft perfected this years ago with their Azure hosted desktop product. They’ve been working on high-res compression of GPU frames before Google even put a dedicated GPU cluster in their data centers