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Re:Sony and Microsoft set rivalry aside for cloud gaming all... by coffekaesque on Thursday May 16, 2019 @04:14PM (#19932680)
Very interesting talk about Stadia, latency, Linux, Vulkan

https://www.youtube.com/watch?v=qdz4b5psrhE

> The inside story of how DOOM came to life on Stadia. id Software delivers a bird’s eye view of real-world Stadia development from conception to execution. Learn how high-performance games are made on Google’s new streaming platform. Recorded at GDC 2019.

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