Re:Material Design Guidelines for Dark Mode
by blitmap on Wednesday May 15, 2019 @11:04AM
(#19920082)
I found his commentary constructive. I didn't realize we had gone through several periods of "this design is the most popular". I think he's expressing that people hop on bandwagons rather than understanding the concepts or disciplines behind the design. Design taken as seriously as architecture.
I personally coded way more table based drop shadows, tickers, and splash screens than I wanted to. Those ideas then, just as now, came from lazy product managers, small budgets, and general mediocrity.