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Re:Material Design Guidelines for Dark Mode by reaperducer on Wednesday May 15, 2019 @12:00AM (#19916303)
I'm just not a fan of Material. I've tried to like it, but it just won't stick.

I know a lot of people think Material=Professional. But I think Material looks more like a small business using a drag-and-drop home page builder. Yes, that goes for the Android interface, too.

I never understood the hatred for skeuomorphism. It's intuitive. It's pretty. It's colorful. It's artistic. A bunch of stacked squares isn't any of those things.

Fortunately, I still have a launch day iPhone that I occasionally use for music, and it can't be "upgraded" out of its skeuomorphic splendor.

Re:Material Design Guidelines for Dark Mode by afiori on Wednesday May 15, 2019 @06:00AM (#19917855)
IMO, when well done, Material design looks like skeuomorphism for movement.

That is probably correlated with my taste for minimalist/stylized animation/graphics.

Arguably often it appears just low effort, empty and forgettable.