Yeah I remember blowing a lot of money at the video game arcade, but at least felt guilty when looking at my empty wallet.
Game arcades were the original pay2win. Come to think of it, that's probably why I never played them...
Not that I would defend arcade games, as they are a dying breed, but competitive arcade games were somehow fair.
INSERT COIN TO CONTINUE
You could literally buy extra lives.
Your argument is however valid for single/cooperative arcade games, where the design is to gobble as many coin as possible.
I'm not sure but maybe kids who play it a lot can distinguish a dollar-bought flying monkey from a game-drop weasel with a patch eye (I don't mean to demean the game, it's just very outlandish looking in regards to these cosmetics). And that leads to bullying based on sort or rarity of the item, perhaps? But then I think most would agree the problem is not _caused_ as much as _evidenced_ by the game economics
There is a difference between selling a game and giving it away for free so you can sell peer's respect via hats (or whatever). Then your product is children feeling inadequate in a way that can be solved with money which is some sort of sign of the apocalypse.
Fortnite lets you pay some real money for a cosmetic upgrade to your character. That's it. There's not even random loot boxes or anything that actually affects your chance to win. Video games have done this for ages.
The only difference is that Fortnite is currently very very popular with quite a young demographic, and that demographic also consists of emotionally immature kids who bully each other over everything. This bullying is going on regardless, Fortnite being so popular just makes bullying about it more visible/obvious.