Another thing possibly of value: where Bezier curves come from - automotive design. The machines that were tracing these curves out needed to solve the forward problem (where should the tool head be at time t?), and the designers needed an easy way to change the shape of the curve. The Bezier splines were (and still are) a great solution to that problem.
For that reason, it's easy to convert Bezier splines into G-Code for either plotter - or, these days - 3D printer.
Also, sampling the parametric form does give you a polygon (or a polygonal mesh), which is easier to work with. But that's another can of worms.
That's not strictly true - you could choose a numerical algorithm like Newton-Raphson.
3D B-rep modelers will typically solve x,y,z on curve that way because many of the curves won't have an implicit form of any reasonable low degree. In fact, some of them won't have an implicit form at all.