Re:Ray-Strips: A Compact Mesh Representation for Interactive...
by geuszb on Tuesday May 07, 2019 @09:34AM
(#19849135)
This was 2007. Is this used in production these days? If not, what else is used instead?
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Re:Ray-Strips: A Compact Mesh Representation for Interactive...
by gmueckl on Tuesday May 07, 2019 @09:58AM
(#19849340)
Most systems that I am aware of use a plain BVH. Memory requirements for the acceleration structure are not that much of a concern in most cases. Memory hogs typically are (in descending order) volumetric data (smoke/fire/...), textures and only then geometry. And because a BVH leaf node typically contains a few triangles, the BVH itself is always smaller than the geometry data.