News for hackers. Stuff that matters.
Re:How Idle Heroes Made $100M in a Year by j-c-hewitt on Monday May 06, 2019 @04:11PM (#19843300)
Fighting games and head-to-head puzzle games like Bubble Bobble in a popular arcade were pretty cool like this in that people would line up to go up against the reigning champion who could go hours on a single quarter.

Sort of weird how most "social" games are both a( trash and b( almost entirely single player with a tacked on multiplayer 'tournament' mode in which you play single player against some other player's template. Even in turn based games that would not suffer from a mobile connection's latency, they still have you go up against the AI with another player's template.

Regression from the 1990s: absolutely pathetic. I wonder if legalization of internet slot machines would wipe out mobile gaming revenue and just expose it for what it is which is a workaround for laws against gambling.

Re:How Idle Heroes Made $100M in a Year by dragonwriter on Monday May 06, 2019 @07:11PM (#19844873)
> Sort of weird how most "social" games are both a( trash and b( almost entirely single player with a tacked on multiplayer 'tournament' mode in which you play single player against some other player's template.

Most “social games” are like that because if a game isn't like that, even if it has social elements, it's not considered a “social game”, even if on top of the social elements it has either gameplay-affecting (e.g., any of the wargaming.net games) or cosmetic (e.g., PUBG Mobile) lootboxes.