Re:How Idle Heroes Made $100M in a Year
by dragonwriter on Monday May 06, 2019 @07:11PM
(#19844873)
> Sort of weird how most "social" games are both a( trash and b( almost entirely single player with a tacked on multiplayer 'tournament' mode in which you play single player against some other player's template.
Most “social games” are like that because if a game isn't like that, even if it has social elements, it's not considered a “social game”, even if on top of the social elements it has either gameplay-affecting (e.g., any of the wargaming.net games) or cosmetic (e.g., PUBG Mobile) lootboxes.
Sort of weird how most "social" games are both a( trash and b( almost entirely single player with a tacked on multiplayer 'tournament' mode in which you play single player against some other player's template. Even in turn based games that would not suffer from a mobile connection's latency, they still have you go up against the AI with another player's template.
Regression from the 1990s: absolutely pathetic. I wonder if legalization of internet slot machines would wipe out mobile gaming revenue and just expose it for what it is which is a workaround for laws against gambling.