Re:How Idle Heroes Made $100M in a Year
by ken on Monday May 06, 2019 @02:23PM
(#19842258)
But with those, it only operated when it was fed coins. It's been shown that people spend less when they pay with cash than credit cards. Casual mobile games go beyond even credit cards and have users spend nebulous tokens. They go as far as they can to disconnect the play from the loss of money, and that's bad.
I see a significant difference between "have people pay for a fun service" and "engineer an experience specifically to be addictive".
I see a significant difference between "have people pay for a fun service" and "engineer an experience specifically to be addictive".