I'm a big fan of video games, but games that are essentially thinly-veiled attempts to get people addicted and extract money make me queasy.
There is zero reason these games should not have 13+ restrictions however. Under 13 and you're too young to play these games. Don't care if this means there's a bit of a double standard.
If there's anything to compare these kind of "games" with, maybe it's precisely with online gambling. They are thinly disguised online gambling, which makes them worse in my book.
If you look at the last 10 years in those places, the "gambling" games basically are taking over an ever-increasing amount of floorspace. Many games may as well be slot machines for all the interaction and experience they give.
I'm surprised this is even legal in the US, and not caught for app store TOS violations. It seems they've simply replaced the concept of casino chips with virtual currency. They do have some 'gameplay' outside of this but it is not much different from the various frills on video slot machines.
And a lot of these basically copy the 'packs' mechanic from collectible card games, so those would have to be affected too, by any new law.
The trick is to make the user perceive value in whatever digital artifact their are providing. In the eye of the user it then becomes the same as money.
Make the user invest their time into the game. Time is money right? Create fake rewards for arbitrary actions. Then when they are properly hooked, ramp up the difficulty level to a limit where just paying a bit of money would make the game as fun as it was during the evaluation phase.
An ad convincing me to try X energy drink at least results in me getting an energy drink.
Games like this are selling you on a worthless digital item.
This. Absolutely this. And scary as hell.
What's interesting is that we've decided to define gambling according the rules of the game—in reality, "gambling" is probably more akin to a psychological state that can be induced by many different rulesets and experiences.
Mobile games today are largely thinly-veiled attempts to induce this state in children through various Skinner Box mechanics in order to get at their parents' wallets. Fine.
But the real question is: what happens to the mind of an eight-year-old if they have a gambling simulator in their pocket every day? What happens to their neurological development after five years of exposure to this "gambling" state?