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Re:I/O Is Faster Than CPU – Let’s Partition Resources and El... by magicalhippo on Friday May 03, 2019 @03:24PM (#19821442)
Just skimmed the article, but it reminded me very much of how graphics APIs have evolved, due to similar motivation.

Just compare what it takes to draw a triangle in OpenGL 1.x[1] vs Vulkan[2].

[1]: http://nehe.gamedev.net/tutorial/your_first_polygon/13002/

[2]: https://vulkan-tutorial.com/Overview

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