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Re:World of Goo Update, 10 Years Later by Asooka on Thursday May 02, 2019 @06:54AM (#19806523)
90% piracy is about par for the course. Doom and Quake's was even higher IIRC. It basically tells you that your game runs on cheap PCs and poor people won't spend more than 5-10$ on a game. Steam sales and region-based pricing are one way of trying to capture that market.
Re:World of Goo Update, 10 Years Later by badsectoracula on Thursday May 02, 2019 @09:27AM (#19807638)
I was reading a book which was essentially the memories of some BBS nerd from the 80s (i do not remember the name, sadly) and he basically quoted a magazine post from around back then - the 9 out of 10 piracy was a thing even in the 80s, more than a decade before Doom. It doesn't surprise me that it would be the same 10 and 20 years after it.
Re:World of Goo Update, 10 Years Later by vanderZwan on Thursday May 02, 2019 @07:41AM (#19806799)
Fair point - I was not being judgemental of the poor, just impressed that these indy developers are mature enough to understand and not be salty about it (I think they almost went bankrupt at one point).