Re:World of Goo Update, 10 Years Later
by dijit on Thursday May 02, 2019 @04:29AM
(#19805864)
Serious question; doesn’t static compilation do the same thing essentially?
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Re:World of Goo Update, 10 Years Later
by ObscureScience on Thursday May 02, 2019 @04:35AM
(#19805878)
Kind of, but I guess the other solutions are slightly better at accomodating services that are more than a single binary. I think static binaries really should be evaluated again as they seem to be written off by most big players. Though Go(lang) has preferred static linking which has been something that seem to have been appreciated.
Static has its own issues. GPL vs LGPL forces a lot of apps to dynamic. Also security vulnerabilities in libraries become unpatchable.
Re:World of Goo Update, 10 Years Later
by chronogram on Thursday May 02, 2019 @09:37AM
(#19807748)
I’d rather be able to run something that’s security flawed than not run it at all. Those security issues in libraries are probably not such a big deal anyway, because you can run Unreal Tournament 1 multiplayer now and not immediately get hacked, I’m sure. Maybe I just got very lucky.
Re:World of Goo Update, 10 Years Later
by AnIdiotOnTheNet on Thursday May 02, 2019 @08:05AM
(#19806937)
Apps are always the most secure when they can't run at all because of ABI changes in their dependencies.