Re:Reverse Engineering a North Korean Sim City Game
by pattusk on Friday April 26, 2019 @07:16PM
(#19762594)
> None of these options are particularly hard to implement. The first one would allow us to generate our own licence keys and would be more elegant but also more time-consuming, while the last two are trivial.
I like how you can tell the author is a scener b/c he still ranks a CRACK+KEYGEN higher than a simple CRACK.
I like how you can tell the author is a scener b/c he still ranks a CRACK+KEYGEN higher than a simple CRACK.