I'd hope that as Rust grows in popularity the tooling will come from that so I'd keep an eye on the intelliJ rust plugin or rider support for rust because as you say, it's really difficult to go from a day job where for example promoting a local variable to a parameter (with replacement at the call sites) just works to one where you actually have to think about manual refactoring.
Patches are welcome! https://areweideyet.com/
The point I was trying to make is that the view that Rust is great for refactoring depends heavily on what one is used to. For example, as compared to any dynamically typed language, a strongly typed language will be better for refactoring.
Writing refactorings that work reliably is very complex, and I'm not sure if it is practically possible to write the same kinds of refactorings that Java has for Rust. Two of my favourite refactorings in IntelliJ are extract method (with automatic duplication finding) and inline method/expression. I think that such refactorings are a lot more complex to do reliably in Rust due to ownership and borrowing rules, unnameable types, and so on.
It is interesting seeing the difference in peoples expectations on what an IDE can and should be able to do for you depending on what they are used to working with.
At my $DAYJOB I write a lot of Java, and modern full-featured IDE's for Java like IntelliJ are absolutely awersome for refactoring. Most common refactorings are fully automated, and many more complex things are very easy to do by combinding some of the base refactorings.
I really like writing Rust in side projects, but after getting used to the phenomenal support refactoring support in Java, having to follow the compilers diagnostics feels very primitive.