Since you cannot use these powerful libraries, you are (if you like) "constrained" to write fragile code at what would have been the call site.
Each use of a powerful library eliminates all the bugs that would have come from not using one. Those are bugs that Rust designers have elected to keep, in exchange for the memory-use bugs that we largely eliminate, in C++ code, by reliance on powerful libraries.
Powerful libraries eliminate many, many more bugs besides memory misuse.
I can give an example of the opposite: language-aware macros. No amount of C++ TMP hackery can approach a well-designed Rust DSL.
Ideally, can you give a concrete example of some abstraction that can be implemented in C++ with templates, but not in Rust with generics and/or macros?
Can you be more specific? I don't even know what you mean by "powerful library". If you mean a library that's been developed and debugged for a long time, then sure, C++ currently has the advantage there, but that's a transient state and nonspecific to the language itself. If you mean a library that does wild, earth-moving things then I would call that a liability, not an advantage. The language features that allow such things are sources of bugs that Rust designers have elected not to introduce in the first place.
The question of, "In April 2019, which language and ecosystem are more reliable?" is a perfectly valid one. Stronger language semantics vs decades of library refinement. It's not at all obvious. But the answer to "Is Rust or C++ a better language in the long run?" seems clear to me.
I see, too, that there are plans for some support for generics in the near future. So the answer might become yes, in time.
There's a deeper debate lying at the heart of the Rust-vs-C++ conversation (it's the same one at the heart of Haskell-vs-Lisp), which is really about expressive freedom vs. the strategic usage of constraints. That debate will, truly, outlive all of us. You can probably guess which side I'm biased towards; I won't lay it all out here.