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Re:Manim – 3Blue1Brown's animation engine for explanatory ma... by cbhl on Monday April 22, 2019 @01:41AM (#19716799)
I would start by looking at the current space of math software: TeX and LaTeX, MathJax, R, Wolfram Alpha, GNU Octave, MATLAB, Microsoft Excel, Omnigraffle. Plus decades of bespoke math educational video games (originally distributed on floppy/cd-rom; later online flash games).

Then think about what subdomain of mathematics you want to write software for. (9th grade polynomials, graphing, and algebra? Addition? Times tables?)

I'd also think about who you expect to use the software. (Just you? Teachers? Students?)

Re:Manim – 3Blue1Brown's animation engine for explanatory ma... by nitrogen on Monday April 22, 2019 @02:00AM (#19716865)
My dad used to work in a TV station's meteorology department. He is also a math teacher. He used some of the animation software (running on Irix on SGI O2's at the time, if I remember right) and green screen for weather reports to make math videos for his students, long before YouTube.

I was able to pick up that software and start making animations during a tour I got of the studio. The tools were designed to allow linking objects, paths, and animations in a very intuitive way.

See if you can find a demo of some of those weather animation user interfaces as there is probably good inspiration there.

Re:Manim – 3Blue1Brown's animation engine for explanatory ma... by codetrotter on Monday April 22, 2019 @03:27AM (#19717159)
Do you remember the name of the animation software they used?
Re:Manim – 3Blue1Brown's animation engine for explanatory ma... by avip on Monday April 22, 2019 @04:16AM (#19717337)
“Looking at” R, Matlab and sage alone is easily year worth of work.