Re:Meshroom: Open Source 3D Reconstruction Software (2018) [...
by pfranz on Wednesday April 17, 2019 @03:13PM
(#19685526)
> it's hard to tell how it's been used and in which projects
That's always the case in vfx. The best source is contemporaneous interviews directly with the people involved, which is sporadic and very rare. Most demo reels, even for big software packages, are incredibly misleading. Company A might have some partnership with a production studio, slap their name in the credits, use their work in the demo reel, but the output is junk so the artist scraps it and does it the "old fashioned way" from scratch. Or the software gets used in a very specific, tangential way like roughing something out or converting file formats back and forth.
VFX companies and software packages are trying to sell themselves for future work. So they tend to gloss over details and present themselves much better than they are in practice. After a show wraps, it's really difficult to get good information. The files on disk may not even open anymore and the artists have moved on.
That's always the case in vfx. The best source is contemporaneous interviews directly with the people involved, which is sporadic and very rare. Most demo reels, even for big software packages, are incredibly misleading. Company A might have some partnership with a production studio, slap their name in the credits, use their work in the demo reel, but the output is junk so the artist scraps it and does it the "old fashioned way" from scratch. Or the software gets used in a very specific, tangential way like roughing something out or converting file formats back and forth.
VFX companies and software packages are trying to sell themselves for future work. So they tend to gloss over details and present themselves much better than they are in practice. After a show wraps, it's really difficult to get good information. The files on disk may not even open anymore and the artists have moved on.