Re:Grooveshark's new Javascript/HTML interface
by wwortiz on Saturday December 04, 2010 @12:26AM
(#1968589)
The responsiveness is a much nicer feature than visual transitions and the such, and for a start of a new but similar design I quite like it.
Re:Grooveshark's new Javascript/HTML interface
by SkyMarshal on Saturday December 04, 2010 @01:23AM
(#1968693)
I know the Grooveshark fans who are Linux users will appreciate the increased stability as well.
On Ubuntu 10.04 x64 Flash is pretty stable for me, except when I've got 40 Firefox tabs open (yes I'm seeing a therapist about that) and then try to run some Flash app that's more complex than a mere Youtube video. No more popping htop to manually kill nspluginwrapper that's in some kind of infinite loop ftw.
Re:Grooveshark's new Javascript/HTML interface
by adamfeldman on Saturday December 04, 2010 @10:12PM
(#1970915)
Completely off topic, but I typically open ~100 tabs – there's nothing wrong with that. It's just how I work most efficiently.
Re:Grooveshark's new Javascript/HTML interface
by justinbmeyer on Saturday December 04, 2010 @01:14PM
(#1969781)
Yep. It uses JavaScriptMVC. Looks like it's model, view, and controller.
Re:Grooveshark's new Javascript/HTML interface
by jherdman on Saturday December 04, 2010 @03:46PM
(#1970077)
I'm not really sure this is HTML5. Looking at the source code, you don't see many of the hallmarks of HTML5. There HTML tag itself is distinctly XHTML 1.0 Strict, and the lack of any true HTML5 tags (e.g. SECTION, NAV) imply to me a hybrid -- a platypus, if you will. They do, interestingly, use HTML5 data tags.
That being said, I always thought their Flash app was amazingly slick and polished, so it's a tough act to follow I suppose.
EDIT: Plus if they are going to go this far with HTML5 it'd be awesome if they could cut the Flash cord entirely. Not sure if that's technically possible though.