Re:Steambirds: How handcrafted levels prevent game design it...
by RodgerTheGreat on Friday December 03, 2010 @11:07PM
(#1968470)
For some genres, procedurally-defined levels are fine, but when handcrafted levels are done properly there's a pretty substantial difference. I'm reminded of an interview[1] with Shigeru Miyamoto and Satoru Iwata discussing the first level of Super Mario Brothers:
[1] http://us.wii.com/iwata_asks/nsmb/vol1_page4.jsp
[ Parent
| on HN ]
There are no comments on this comment yet.