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Re:Fortnite and the Good Life by manfredo on Monday April 08, 2019 @05:07PM (#19609049)
I think this may be one of the reasons why I've trended away from many internet-connected games as of late. I get the feeling that they're really just Skinner boxes under the hood.

Maybe I'm just a curmudgeoney old man (though I'm only 26), but older games just have this more genuine feel. They play the way they play, and while they often have rough edges, I don't get the same sense that they're trying hard to keep the player engaged. I get this nagging feeling that modern "games as a service" have this relationship with the player where they keep them engaged enough to be sucked in but refuse to have a cathartic conclusion. I've grown to appreciate games that end and say "that's all folks".

Re:Fortnite and the Good Life by layoric on Monday April 08, 2019 @06:42PM (#19609828)
I’ve felt the same and I grew up with those older games (I’m 35). There are still some greats coming out but you have to seek them out and filter out a lot of games these days to find them.

If you are interested in game design and more on what makes a great “that’s all folks” game, check out “Theory of Fun” by Raph Koster.

Re:Fortnite and the Good Life by rujuladanh on Monday April 08, 2019 @06:41PM (#19609816)
Indeed, AAA games are designed like you explained on purpose.

However, let's not put every game in the same bag. A shootout to all indie games that simply make games that start and end.