Those are expetions rather than the rule. I don't see any way of getting rid of them other than requiring you to submit your tax return when you buy a game. For a $60 purchase, country of residence is a good enough metric.
> smartphone applications in app stores are also software development, but they are not priced according to geolocalization as far as I know (correct me if I'm wrong)
Apps are also mostly < $10, so affordability is less of an issue.
Beside the fact that I find your formulation dangerous ("getting ride of them [poor people]"), what I am suggesting is to base the price on the production cost + a margin for that specific good, which is a way to not discriminate between purchasers. This would better respect everyone's privacy.
> Apps are also mostly < $10, so affordability is less of an issue.
Maybe that's the future
"getting rid of" was referring to "exceptions", which include both rich people in poor countries and poor people in rich countries.
>what I am suggesting is to base the price on the production cost + a margin for that specific good, which is a way to not discriminate between purchasers. This would better respect everyone's privacy.
So basically, "everybody pays the same price"?
- there are also poor people in rich countries, but they are offered a price based on a country global metric
- smartphone applications in app stores are also software development, but they are not priced according to geolocalization as far as I know (correct me if I'm wrong)
This is discrimination based on countries, and it's unfair and economically unsound from my point of view. This definitively looks like a shady scheme to make more money justified by a biased reasoning.