Re:CityBound – An open source city simulation game in Rust
by z0mbie42 on Saturday April 06, 2019 @10:31AM
(#19590907)
+1
I've splitted a 20k+LOC Rust project into multiple crates and compilation time improved a lot (still slow compared to other languages) but it's now manageable.
I've splitted a 20k+LOC Rust project into multiple crates and compilation time improved a lot (still slow compared to other languages) but it's now manageable.