Re:CityBound – An open source city simulation game in Rust
by microcolonel on Saturday April 06, 2019 @07:05AM
(#19590210)
> ...and I’ve been looking at Elixir to generate the necessary actor simulation engine. Looks to me like you have that here in Rust.
I will caution that Elixir's runtime performance, particularly with simulation type code, is abysmal. Also, last time I was using Elixir, the available profiling infrastructure was really terrible; I had to buy a new workstation with 64GiB of RAM just to be able to fit the profiling artifacts from one iteration of our small model in memory, which was required in order for it to complete in less than infinite time.
Re:CityBound – An open source city simulation game in Rust
by theanzelm on Saturday April 06, 2019 @11:00AM
(#19591048)
There is already a monetary economy with employment, commuting and purchases. One of the things I hope to do soon is to factor out some of the variables of the economy simulation to make it easier to mod without having to understand the full codebase. Then would be a great time for you to experiment with it.
That certainly interests me - particularly how the pathologies of an economy like that emerge from individual actions - and I’ve been looking at Elixir to generate the necessary actor simulation engine. Looks to me like you have that here in Rust.
How could I get involved in helping to add a more detailed economy to this sim?