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Re:CityBound – An open source city simulation game in Rust by fendy3002 on Saturday April 06, 2019 @01:53AM (#19589492)
Interesting that you take factorio as inspiration. May I know what part of factorio that you want to add into, that seems lacking in other games of same genre like sim city?

On the other hand, how do you plan for in-game scale / limit? (Millions of population, etc) and whether you have any idea about multiplayer/server (I'm talking similar with clustertorio)

Re:CityBound – An open source city simulation game in Rust by theanzelm on Saturday April 06, 2019 @11:29AM (#19591207)
The thing that impresses me with factorio is how smoothly the game challenges scale with you learning and mastering one game aspect after the other. Basically, you learn something that solves all your current problems, but that directly creates new problems, which you then have to deal with using your newfound powers.

The actor architecture makes it very easy to scale the simulation across several machines and indeed run a simulation cluster that you connect to from a simple client. In fact it already almost works like that. And the only thing that's missing for multiplayer is some UI-level coordination for collaborative planning (basically preventing editing conflicts). Everything else is already "multiplayer ready".