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Re:CityBound – An open source city simulation game in Rust by theanzelm on Friday April 05, 2019 @11:20PM (#19588992)
I’m really hoping to get the project to a point soon where it is easily hack able even for people who are just starting out to code, or even for whom this will be the first contact to code. But I’m far from being there, right now it is a pretty large, pretty unusual and almost entirely undocumented codebase.

So by all means start teaching yourself to code by playful experimentation, but start with something much simpler first :)

Re:CityBound – An open source city simulation game in Rust by eggy on Saturday April 06, 2019 @11:11AM (#19591109)
Could it be scripted in Gluon or Dyon? Excuse me but I am Rustt newbie.
Re:CityBound – An open source city simulation game in Rust by theanzelm on Saturday April 06, 2019 @11:35AM (#19591230)
If I will add scripting, I will probably use JS, since I already have interop with that in the browser UI. Gluon or Dyon are neat, but they are weird enough (in my opinion) that people might as well learn Rust instead of scripting.
Re:CityBound – An open source city simulation game in Rust by eggy on Saturday April 06, 2019 @02:00PM (#19592077)
That sounds reasonable. Thanks! I am looking forward to viewing the source to learn Rust.
Re:CityBound – An open source city simulation game in Rust by DoreenMichele on Friday April 05, 2019 @11:28PM (#19589007)
Okay. Thanks.