Re:CityBound – An open source city simulation game in Rust
by theanzelm on Friday April 05, 2019 @11:29PM
(#19589013)
Exactly. My actor system operates on much smaller, much simpler actors. See the sibling comment for my in-depth talk on it.
Re:CityBound – An open source city simulation game in Rust
by corysama on Friday April 05, 2019 @10:47PM
(#19588853)
You'll like this: https://www.youtube.com/watch?v=LiIoE8ArACs
Re:CityBound – An open source city simulation game in Rust
by dnautics on Saturday April 06, 2019 @02:11AM
(#19589527)
Rust is interesting to me but honestly, I'm going to stick to elixir because I have high confidence I can train juniors to code safely on it, and I have no particular need for performance (most of my stuff is iO or network bound)
Re:CityBound – An open source city simulation game in Rust
by eggy on Saturday April 06, 2019 @11:09AM
(#19591099)
Write NIFs in Rust, or C if you want to stay on the BEAM, and still get performance if you need it. Elixir/Phoenix are the Ruby/Rails of today. I do like getting low-level within the same PL, so this has truly inspired me to dig more into Rust. I am still playing with Zig though.
Your statement says that you have actor-based simulation model that's inspired by erlang - is there a reason why you picked rust instead of a BEAM language for developing the backend? My guess would be performance, maybe?