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Re:Computer Graphics from Scratch (2017) by andrewshadura on Friday April 05, 2019 @02:47PM (#19585773)
Thank you very much for this. I'm glad there still are people writing books like this one. When I was a teenager, I found a book by L. Ammeraal which was awesome reading. It taught how to build a simple 3D graphics renderer with hidden edges removal and other interesting features. Unfortunately, back then I was a Pascal fan, so it took me some significant effort to translate bits of the code from the book from C

Later, I found another book, can't remember the author, which described even more things, like z-buffering and so on. Very interesting and very useful.

Re:Computer Graphics from Scratch (2017) by Bekwnn on Saturday April 06, 2019 @06:41PM (#19593472)
http://www.opengl-tutorial.org/ is a pretty fantastic resource of learning this stuff.

Don't worry too much about opengl vs direct x vs vulkan. There are underlying principles that apply broadly to both.

Alternatively if you want a book that goes more in depth, but still allows you to take your first steps, opengl programming guide 8th+ edition is good.

Expect it to require some patience no matter what route you take. Graphics programming is finnicky.

Re:Computer Graphics from Scratch (2017) by ggambetta on Friday April 05, 2019 @05:31PM (#19587231)
Maybe it was "Computer Graphics: Principles and Practice", most commonly known as "the Foley Van-Dam"?