Re:CityBound – An open source city simulation game in Rust
by theanzelm on Friday April 05, 2019 @01:04PM
(#19584627)
I assume you talk in terms of what constitutes an actor in the actor system: because cars on one strip of road interact highly locally, so processing them in one batch makes a lot of sense performance wise, vs. every car sending messages to every other car and having to maintain references to close-by cars.
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