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Re:The Lobster Programming Language by kragen on Wednesday April 03, 2019 @07:05PM (#19567979)
Hi! I might be an embarrassingly gushing fanboy about everything you do, so I'm probably biased here. (I wrote the FlatBuffers Wikipedia page, for example.) Lobster is pretty inspiring (despite not being nearly as radical as, e.g., Aardappel) with its lightweight lambdas and (like most of your work) a very minimal core language.

Is there a comparison of different versions of Lobster somewhere? I'd like to be able to make statements like "My new language XYZ, unlike Lobster, is dynamically typed, resulting in difficulties such as plicplocpluc in developing the IDE" but different versions of Lobster now cover such a large part of the language design space that this is becoming difficult. For example, that statement doesn't make sense with respect to old versions of Lobster, which were also dynamically typed.

Re:The Lobster Programming Language by Aardappel on Wednesday April 03, 2019 @07:54PM (#19568227)
Hah! Thanks a lot for the wikipedia article :)

Yes, Lobster is meant to be a much more pragmatic language, for people like myself to actually get the job of making a game done :) Other languages of mine are much more research-y. Though I will say I think the type system and lifetime analysis are pretty novel actually.

I'd like to think there's really only one Lobster, while older versions are still recoverable, they for practical purposes don't exist anymore :) Have you seen https://htmlpreview.github.io/?https://raw.githubusercontent... ? That actually contains some history.

Re:The Lobster Programming Language by repsilat on Wednesday April 03, 2019 @08:39PM (#19568425)
Holy cow, are you the Quake Aardappel? That is a name I haven't heard in a long, long time...
Re:The Lobster Programming Language by Aardappel on Wednesday April 03, 2019 @09:05PM (#19568527)
Yup, the one and only :) Do I know you as well?
Re:The Lobster Programming Language by repsilat on Wednesday April 03, 2019 @09:49PM (#19568702)
Nah, just a forum lurker who had a folder full of mods and maps and engine binaries much too large much too late.

Didn't know how to code back then, and probably can't rocket jump anymore now. Mostly just surprised at having that old memory surface out of nowhere.

Thanks for making that scene cooler way back when.

Re:The Lobster Programming Language by squarefoot on Friday April 05, 2019 @07:35PM (#19588064)
Let me take the opportunity to thank Wouter for the wonderful Amiga-E language I had the pleasure to use a long long long long time ago in a very different galaxy. Thanks!
Re:The Lobster Programming Language by Aardappel on Saturday April 06, 2019 @12:22AM (#19589216)
Where's my "like" button.
Re:The Lobster Programming Language by Aardappel on Wednesday April 03, 2019 @10:04PM (#19568770)
Hah, thanks!
Re:The Lobster Programming Language by kragen on Thursday April 04, 2019 @01:33PM (#19574945)
You should check out Sauerbraten.