Re:Ask HN: They say no one knows all C++ so what parts do Ga...
by _delirium on Wednesday December 01, 2010 @05:19AM
(#1957431)
This is my experience also, especially with indie games. The crazy dark corners of C++ tend to come out more often in larger teams than at indie-game studios.
One approach to finding out more details is to pick a specific engine and see how it uses C++. For example, take Unity3D, and figure out what parts of C++ you'd need to know to use and understand its API (by reading the docs, looking at example games, trying out a small project, etc.).
Most game developers use C++ as C-with-classes and generally keep the inheritance and OOP-ness fairly simple.