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Re:Ask HN: They say no one knows all C++ so what parts do Ga... by maximilianburke on Tuesday November 30, 2010 @09:44PM (#1956589)
For game development you can safely avoid dealing with exceptions and RTTI. You can probably avoid most template magic, too.

Most game developers use C++ as C-with-classes and generally keep the inheritance and OOP-ness fairly simple.

Re:Ask HN: They say no one knows all C++ so what parts do Ga... by _delirium on Wednesday December 01, 2010 @05:19AM (#1957431)
This is my experience also, especially with indie games. The crazy dark corners of C++ tend to come out more often in larger teams than at indie-game studios.

One approach to finding out more details is to pick a specific engine and see how it uses C++. For example, take Unity3D, and figure out what parts of C++ you'd need to know to use and understand its API (by reading the docs, looking at example games, trying out a small project, etc.).