Re:I’m only making business card sized games now
by dkersten on Tuesday April 02, 2019 @08:55AM
(#19553497)
Lately I’ve been finding that I enjoy very story-centric games more and more. I loved Night in the Woods, Detroit: Become Human, Red Dead Redemption, Life is Strange, God of War and others for their story telling ability. I still play other games and am a big fan of FROM SOFT games (although they have incredible storytelling in their own way), but the story-heavy games suck me in like no TV series or movie ever has. I think it’s a mixture of interactivity and simply being longer than a movie that makes it easier to connect with and care about characters.
As an aside, I almost hated Celeste. I’d given up on it and uninstalled it, but was prompted to try again by a YouTube comment (of all things) and when I did, a few screens after where I stopped, it got good. Incredibly unbelievably good. I’m glad I gave it another chance!
Re:I’m only making business card sized games now
by Wowfunhappy on Tuesday April 02, 2019 @09:26AM
(#19553784)
Yeah, it's one of those games that's a lot more than it seems on the surface. Which I really love about it, but also means some players may miss out.
Re:I’m only making business card sized games now
by kakarot on Monday April 01, 2019 @11:32PM
(#19550835)
Celeste was incredible. Can't wait for the free DLC! Have you played A Hat in Time yet?
Re:I’m only making business card sized games now
by Wowfunhappy on Tuesday April 02, 2019 @09:11AM
(#19553652)
I was excited for A Hat in Time and backed it on Kickstarter, but it felt kind of weirdly unpolished to me. I got up to the third world. I generally love 3D platformers too.
Re:I’m only making business card sized games now
by kakarot on Thursday April 04, 2019 @09:41PM
(#19578898)
I couldn't put it down. I think they unnecessarily skimped on things like animation frames, the amount of badges, maybe one more level... but it still came across as an earnest effort by 7 people working remotely on a budget.
It had a fraction of the budget and development man hours of Yooka-Laylee and yet came out better in pretty much every conceivable way. The controls may not be as tight as Celeste's but it's the best 3D platformer I've played in years.
I am "anti" any game that uses psychological tricks to get me to keep playing. And for stuff like Celeste, Gris, and Hellblade and Portal that keep me engaged by providing an inherently fulfilling experience.