Re:Dynamicland Communal Computer
by danbolt on Sunday March 31, 2019 @08:29PM
(#19539424)
In programming work I often can feel frustrated when I don’t know how to communicate a technical estimate or design nuance to a non-technical manager or stakeholder. If something such as this could be used as a to help express or explore technical planning to non-technical people, I think this could be incredibly useful.
Users here familiar with the game industry likely know about Unreal Engine’s blueprints as a kind of abstraction between C++ code and a more “design-y” format. It has its problems of course, but I think the more we can help express technical problems in a productive way our industry will better manage tech, I think.
Users here familiar with the game industry likely know about Unreal Engine’s blueprints as a kind of abstraction between C++ code and a more “design-y” format. It has its problems of course, but I think the more we can help express technical problems in a productive way our industry will better manage tech, I think.