Re:Mumble – Open source, low latency, high quality voice cha...
by wlesieutre on Tuesday March 26, 2019 @07:30PM
(#19496891)
Mostly the consistency, we play other games too with varying quality (or nonexistent) in game voice, so it’s convenient to just have a server that we connect to and use regardless of what game we’re playing.
For an Overwatch specific if more unusual use case, if you want to have a group of 12 people organizing private 6v6 matches, this is much easier to coordinate when you can all hop into a single shared voice channel between matches to chat, talk trash, reshuffle teams, etc.
For an Overwatch specific if more unusual use case, if you want to have a group of 12 people organizing private 6v6 matches, this is much easier to coordinate when you can all hop into a single shared voice channel between matches to chat, talk trash, reshuffle teams, etc.