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Re:Fuchsia OS Introduction by Crinus on Tuesday March 26, 2019 @11:48AM (#19492896)
I'm not saying it isn't possible, ANGLE is a thing after all, but possible doesn't mean optimal.

Of course, given enough time, faster hardware will solve this.

Re:Fuchsia OS Introduction by flohofwoe on Wednesday March 27, 2019 @05:20AM (#19499184)
Ah well-written OpenGL "emulation" on top of a Vulkan driver is most likely faster than than a badly maintained native GL driver, and you'll only have to worry about the bugs present in the one GL implementation you're linking against, not a variety of bugs across different drivers and driver versions.
Re:Fuchsia OS Introduction by Crinus on Wednesday March 27, 2019 @05:44AM (#19499316)
Yes, the best scenario of the first case is better than the worst scenario of the second case, but personally i'm more interested on the best scenario of both cases - especially since we already have working OpenGL implementations that take advantage of how OpenGL is specified. I'd rather see a push to improve subpar implementations so they reach parity with the good implementations than throw all implementations out of the window because of the bad ones.