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Re:Making Music with Shaders: Practical Additive GPU Audio S... by Impossible on Sunday March 24, 2019 @04:23PM (#19478539)
The reason is there isn't much special about his use of shaders. The first two slides cover shader specific details (write to a 1D render target where each pixel is a 44khz sample). The audience is people who are familiar with fragment shaders, and specifically familiar with shadertoy, but with limited exposure to additive synthesis.

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