Re:Making Music with Shaders: Practical Additive GPU Audio S...
by 0815test on Sunday March 24, 2019 @11:05AM
(#19476728)
Very nice work. This could be used to efficiently re-implement 8-bit- and 16-bit-era sound systems, which are mostly emulated on the CPU at present. I wonder if the same techniques can also be used to enable DSP-like workloads of a more general sort on GPU compute.
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Re:Making Music with Shaders: Practical Additive GPU Audio S...
by Lorkki on Sunday March 24, 2019 @11:46AM
(#19476960)
Most of those are either very straightforward subtractive synthesizers, or use digital FM synthesis. It's much more efficient (and accurate) to start from sampled basic waveforms or reverse-engineered data from the actual systems, rather than building them using additive synthesis techniques.