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Re:Apple's Reinvention as a Services Company Starts for Real... by Felz on Saturday March 23, 2019 @05:59PM (#19472573)
A bit of a wild idea:

Deduce how important a game is to people by introducing small amounts of artificial delay when playing it. This could be input delay, or maybe the game freezes up for a second every minute, or it takes a bit longer to launch or something.

Measure the dropoff rate. People should be really willing to keep playing great games even when inconvenient, and drop marginally-fun grindy games faster. With a large enough install base, you shouldn't need to degrade anyone's experience very much to get enough data.

Re:Apple's Reinvention as a Services Company Starts for Real... by techdragon on Sunday March 24, 2019 @02:36AM (#19474796)
Not a wild idea at all.

This is pretty much how people A/B test for maximum revenue in “free” to play games monetised using micro transactions and other in app purchases.

It’s turned into pure evil there and it’s probably just as likely to spawn pure evil somewhere else.