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Re:Zoom S-1 by temp129838 on Friday March 22, 2019 @04:16PM (#19466467)
One of the first mainstream, non-gaming applications for VR has got to be meetings.
Re:Zoom S-1 by jgrahamc on Friday March 22, 2019 @04:34PM (#19466622)
How's that going to work? Am I going to see avatars of my colleagues in 3D, or alternatively am I going to see actual images of my colleagues all wearing Oculus Rifts? Either way it's going to be weird.
Re:Zoom S-1 by underwater on Friday March 22, 2019 @05:37PM (#19467217)
The technology already exists to show lifelike avatars of meeting participants. https://www.wired.com/story/facebook-oculus-codec-avatars-vr...
Re:Zoom S-1 by temp129838 on Friday March 22, 2019 @04:38PM (#19466667)
Avatars. The main benefit over videoconferencing today would be meetings for remote collaboration e.g. hard to do remote "brainstorm together on a white board" type meetings remotely.