Re:Oculus Rift S
by moron4hire on Friday March 22, 2019 @10:24AM
(#19462759)
Foveated rendering doesn't solve vergence accommodation. Your eye will still be focused at infinity regardless of where you are looking, you'll just have the illusion that the foreground or background are out of focus. Eye tracking plus dynamic lenses (perhaps liquid lenses) or real light fields are necessary.
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