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Re:Oculus Rift S by oraphalous on Wednesday March 20, 2019 @11:42PM (#19449123)
>Nothing wrong with building headsets for the more casual consumers...

Not sure if this is true. There is nothing casual about blocking out the real world entirely with a sensory depriving helmet on your head. I just don't see a casual market for this tech until it integrates seamlessly with the real world.

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