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Re:Oculus Rift S by leoc on Wednesday March 20, 2019 @09:20PM (#19448538)
VR is already selling quite strongly to firms who use it for various kinds of training. One good indication of this is the strong market of backpack PCs https://www.roadtovr.com/vr-backpack-pc-at-a-glance/ despite the face that the backpack PC seems to have almost no adoption among home VR users. It also underlines the fact that current workplace VR users aren't particularly price-sensitive. It futher seems unlikely that they're usually all that bothered about sensor setup, though maybe some value or would value the wide play area that markerless inside-out tracking affords.
Re:Oculus Rift S by wildermuthn on Friday March 22, 2019 @10:21AM (#19462734)
Good example of non-gaming uses that seem to have traction! The key is figuring how to enable businesses to make more money by using VR.

In a previous thread about VR, someone was quite negative about the utility of VR, but ended with “talk to me once there’s an Excel of VR.”

There are billion-dollar opportunities here, but only if VR is accessible as a platform in the same way a PC is.

To your point about backpack VR, however, the Quest will undoubtably accelerate these kind of use cases!

Re:Oculus Rift S by karmakaze on Thursday March 21, 2019 @05:16AM (#19450306)
TIL Backpack PCs are a thing. I wonder how people would react if I sat in a coffee shop with a backpack PC/keyboard and doing dev in VR. Can I code on a Quest?
Re:Oculus Rift S by leoc on Saturday March 23, 2019 @11:07AM (#19470738)
Well, if you were sitting down you'd be better off with a gaming laptop. (Unless you want the backpack for the gargoyle chic of course ... ;) ) As Quest is an Android-ish mobile device, I assume it's not a great development platform even if you choose to sideload things. You'd probably want to use the Rift S or one of the high-end WinMR HMDs plugged into a Windows laptop. (Only Valve's SteamVR is supported on Linux, but there's no SteamVR HMD with markerless inside-out tracking out there yet. You could use a Rift and clamp a SteamVR Tracking base station to your table, if it's stable enough, using a battery pack to power it. That would be so Linux-on-the-desktop, in more ways than one.)

But then you'd run into the big (and hard-to-fix) limitation of first-gen VR, the very low pixel density compared to conventional displays, which is a particular problem when you're working with text. It's a problem with is partly compensated for by the unlimited virtual screen size that VR gives you, especially in comparison to the small and awkwardly-placed screens you're often stuck with in a mobile context. So you could certainly give it a go, especially if you get one of the highest-res WinMR headsets, but on balance the laptop screen would probably still be more practical for coding today.