Re:Oculus Rift S
by Phlarp on Wednesday March 20, 2019 @05:45PM
(#19447296)
Maybe it's a market fit question? Certainly the original Oculus had a very successful kickstarter, but that was a ~$350 device and it was expected a standard gaming computer would be able to keep up with the resolution and refresh rates.
Now it appears that for a "good VR experience" at the high end you need a ~$600 headset, a $1300 graphics card and a dedicated/padded room with no major breakable items. Even with all these things you are still left making unappetizing tradeoffs between resolution, refresh rate and frame rate.
Now it appears that for a "good VR experience" at the high end you need a ~$600 headset, a $1300 graphics card and a dedicated/padded room with no major breakable items. Even with all these things you are still left making unappetizing tradeoffs between resolution, refresh rate and frame rate.