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Re:Oculus Rift S by Phlarp on Wednesday March 20, 2019 @05:45PM (#19447296)
Maybe it's a market fit question? Certainly the original Oculus had a very successful kickstarter, but that was a ~$350 device and it was expected a standard gaming computer would be able to keep up with the resolution and refresh rates.

Now it appears that for a "good VR experience" at the high end you need a ~$600 headset, a $1300 graphics card and a dedicated/padded room with no major breakable items. Even with all these things you are still left making unappetizing tradeoffs between resolution, refresh rate and frame rate.

Re:Oculus Rift S by yboris on Thursday March 21, 2019 @10:33AM (#19452765)
My $300 graphics card from 2 years ago handles all the VR just fine: Radon RX 480 - now costs about $200
Re:Oculus Rift S by Phlarp on Thursday March 21, 2019 @11:51AM (#19453780)
yes, because nobody is trying to drive 4k per eye at 144hz with lower latencies than we can currently get to.