Re:Oculus Rift S
by KallDrexx on Wednesday March 20, 2019 @05:02PM
(#19446881)
Sure but for a 1-2 second grab extrapolation + accelerometers should do the trick.
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Maybe but I'm skeptical it would be good enough.
The industry seems to be hurrying to cut costs with lower end solutions and yet the high end isn't even close to perfect yet IMO.
Its too early to commoditize VR in my opinion. Google tried with daydream and its crap. When Vice launched it was remarkable and since then the quality of the VR experience has only degraded. Lots of "we can get almost as good results doing this cheaper option" steps have been taken which cement VR as a gimmick rather than a truly compelling experience.