News for hackers. Stuff that matters.
Re:Oculus Rift S by Ajedi32 on Wednesday March 20, 2019 @03:47PM (#19446093)
I think right now Oculus is more focused on bringing VR to a wider market than they are on pushing specs. If you look at it from that perspective, the Rift S is a _massive_ improvement. No need to mess with sensors during setup; just plug and play.

And it's not like they've abandoned R&D into higher-end tech. It's just that resolution and FOV improvements are bottlenecked by modern GPUs. To overcome that bottleneck will require a breakthrough in foveated rendering technology; which Oculus is working on but hasn't achieved yet. (I believe Michael Abrash, the chief scientist at Oculus, estimated it'll take them another ~4 years to get the technology to the point where it's ready for mainstream consumer use.)

Re:Oculus Rift S by EpicEng on Wednesday March 20, 2019 @03:52PM (#19446146)
The quest is an even larger step given the fact that it doesn't require an external PC. But still, I would love to see something more gamer oriented.
Re:Oculus Rift S by cmsimike on Wednesday March 20, 2019 @05:13PM (#19446993)
Didn't the second Vive release provide something more gamer oriented?
Re:Oculus Rift S by davefp on Wednesday March 20, 2019 @06:40PM (#19447733)
That's not what HTC were going for with the Pro, it's geared towards commercial use. Hobbyists are still buying it (naturally) but what we're really waiting for is whatever Valve are up to.
Re:Oculus Rift S by vanattab on Thursday March 21, 2019 @08:00AM (#19451270)
≥but what we're really waiting for is whatever Valve are up to.

You could be waiting a while. If I am not mistaken valve just let go most of their VR headset staff.

https://www.google.com/amp/s/www.theverge.com/platform/amp/2...

Re:Oculus Rift S by entropicdrifter on Thursday March 21, 2019 @11:52AM (#19453796)
Yeah, looks like they're pivoting their non-Steam/game related dev strategies more towards linux gaming and better streaming support than anything else
Re:Oculus Rift S by taneq on Thursday March 21, 2019 @04:32AM (#19450139)
> No need to mess with sensors during setup; just plug and play.

If that's what you want, the WMR headsets have provided it at a lower price point and equivalent spec for years.

Re:Oculus Rift S by yboris on Thursday March 21, 2019 @09:20AM (#19451957)
WMR = Windows Mixed Reality. Had to look it up. Please ease off on the acronyms or add a parentheses to clarify.
Re:Oculus Rift S by taneq on Thursday March 21, 2019 @09:33AM (#19452083)
Sorry, I'm usually more careful with this kind of thing but having one of these headsets (Sony HMD Odyssey, it's great and the newer version is meant to be even better) and lurking on /r/WindowsMR it somehow didn't even cross my mind that it was an obscure acryonym.