Re:Oculus Rift S
by vlan0 on Wednesday March 20, 2019 @03:16PM
(#19445767)
>They clearly want to push their more casual all-in-one headsets and don't care much about the enthusiasts and gamers that helped get Oculus off the ground in the first place.
I'm a little surprised they have taken this route. Especially with someone like John Carmack for a CTO.
Re:Oculus Rift S
by pavlov on Wednesday March 20, 2019 @03:49PM
(#19446112)
That’s what I assumed too. There’s just not that much left to be done with tight C++ loops in “triple-A” production value VR, it’s mostly about giant asset pipelines.
I'm a little surprised they have taken this route. Especially with someone like John Carmack for a CTO.