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Re:Oculus Rift S by vlan0 on Wednesday March 20, 2019 @03:16PM (#19445767)
>They clearly want to push their more casual all-in-one headsets and don't care much about the enthusiasts and gamers that helped get Oculus off the ground in the first place.

I'm a little surprised they have taken this route. Especially with someone like John Carmack for a CTO.

Re:Oculus Rift S by pavlov on Wednesday March 20, 2019 @03:20PM (#19445810)
Carmack’s interest at Oculus seems to have always been low-end VR. He wrote the SDK for the Gear VR.
Re:Oculus Rift S by rocky1138 on Wednesday March 20, 2019 @03:28PM (#19445907)
I think he is like a demoscene coder; he enjoys pushing limited hardware beyond its supposed limits.
Re:Oculus Rift S by pavlov on Wednesday March 20, 2019 @03:49PM (#19446112)
That’s what I assumed too. There’s just not that much left to be done with tight C++ loops in “triple-A” production value VR, it’s mostly about giant asset pipelines.