- Full scale walk around the room support
- Touch controls (at the time the oculus was still using xbox, though I've heard their new controllers are better)
- Oculus headset intentionally leaks light through the nose
- Vive had an external facing camera (not a huge feature, but nice to have)
Has the oculus improved at all? This wasn't even considering the Vive Pro.
Overall, I just liked the Rift as a polished product better. And they have had a great track record of improving the product and dumping money into quality content.
The OG Rift has also been able to do most of that since the Touch controllers released two years ago (full scale tracking with controllers that are arguably better than the Vive wands). You can also fix the light leakage problem (if you consider it a problem) by buying a third-party faceplate (the Widemo ones have a much smaller nose gap).